The text section is where you enter the text to display, and optionally customize it using rich text markup.Įnable this option to display text right-to-left instead of left-to-right. UV Mapping: Controls how textures are mapped to the face and outline of the text.Įxtra Settings: Additional options for controlling the appearance and behavior of text. Wrapping and Overflow: Controls word wrapping and defines what happens when text doesn't fit inside its display area. Spacing: Controls spacing between characters, words, lines and, paragraphs.Īlignment: Controls horizontal and vertical text alignment. Text: Where you enter the text to display, along with any rich text markup.įont: Specifies the font to use, as well as basic font attributes (size, style, and so on).Ĭolor: Defines the base color or color gradient for the text For more information see the Shaders section. Material: A Unity material that uses one of the TextMesh Pro shaders to further control the text's appearance.TextMesh Pro UGUI (Script): Contains the text to display, and the properties that control its appearance and behavior.For more information, see the Mesh Renderer documentation in the Unity Manual. Mesh Renderer: Renders the GameObject.Note: If you want to use the Rect Transform component's anchoring system, the TextMesh Pro component's parent GameObject must also have a Rect Transform component.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |